Archive for the ‘Personal’ Category

Designs for Army

Sunday, July 27th, 2008

So I’ve been in boot camp for almost 2 months now. It’s been a really interesting experience–and I’m pretty sure I can write about this, none of it is confidential information anyway. I mean, everyone knows a soldier will fire a rifle and throw a grenade some time during his service! Haha. I missed Company Best Shot by one shot. Missed my very last shot and it was quite frustrating to say the least. Grenade throwing was fun and very loud. Now I won’t be updating unartifex in a while since I’ll be confined for another weekend again for field camp, which lasts for about six days.

Mohawk Logo Mohawk Crest Drinking & Driving

Anyway, I’ve made some designs for our company. I’m not sure if they’ll choose them, but whatever, it should be good for my portfolio. So here are the designs I came up with for the Company Shirt and Safety Posters. I really wanted to work on Ammo Safety, but we did a draw and my section ended up with Drinking & Driving instead. Sucks, but that’s life, can’t always get what you want.

Well then, see ya guys in 2 weeks.

Bah, can’t draw.

Saturday, May 31st, 2008

Meh, I can’t draw anything decent for myself lately. Just been slogging away at a collab project that I’m trying to finish before I get shipped off.

FinalFantasyXIII.net is coming along nicely though! I can’t wait until we launch, I’m so excited. Haha. Oh, and FF-Illumina.net interviewed Kyle, Lauren and I concerning the new site! It was a lot of fun, too bad quite a few of our messing around didn’t make the cut!

Also, I somehow lost my database and had to restore it. Unfortunately, I didn’t have a very up-to-date back up file. The only significant posts that are missing are the two video recordings- -which I might as well post here.

Metal Gear Solid 4 and Online Beta

Saturday, April 12th, 2008

Ugh, EB Games, I despise you so much right now.

So I’m incredibly excited for the MGS4 presell program, which includes a Bonus DVD(Metal Gear Saga 2.0) and access to the Metal Gear Online beta in mid April. I’ve had my sister preorder it for me, since, well I’m in Singapore and she’s in Canada Anyway, unfortunately, the idiots working at our local EB games seem to know nothing about it. I’ve phoned them a couple of times, and each time I’m met with “it only comes with the special edition…”

THE HELL IT DOES! There isn’t even a freaking special edition, just limited and regular <_< and the bonus DVD comes with both. Okay, maybe he isn't game savvy...ironic considering he works in a game store. So I phone up Bestbuy instead, even worse, the guy says they won't start taking preorders until a month or so before the game's release. Doesn't make sense, the presell program started this month and the online beta starts on the 17th and ends in the first week of May...

So here's the deal so far, several branches of EB, including my local one, and Bestbuy, are oblivious to these bonus DVDs. I'm really frustrated now. Anyway, I phone up the EB at Metro and guess what! THEY ACTUALLY KNOW ABOUT IT! Success! Except I can't pick up my preorder there...The girl said that all the branches have the same information and that they will call customers that have preordered once the shipment arrives. However, considering the situation at the local EB, will they even do that? They don't even know about the damn things, how will they know that they should be calling customers?

I phoned them again today, this time I'm met with a girl who simply says 'Hi'...I had to ask her if it was EB that I called and not a wrong number. I ask her about the DVDs, she says they haven't received it yet. So I guess at least one person knows about them.

I've also left a comment on Blog.Playstation, hopefully I can get some answers there. Does anyone of you know anything about this?

This is the most anticipated game for me this year, next would probably be LittleBigPlanet and Resistance 2…It would totally suck if I can’t get my hands on MGS 2.0 and the online beta

PS. I need a haircut…

Utada’s Latest Album

Tuesday, April 8th, 2008

Utada Hikaru\'s Heart Station

Hm, so after I dropped off my form for renewing my passport, I thought I’d just take a stroll to Suntec City. Went into HMV, but not before gawking at Sony’s new 11″ OEL TV. Now right next to it was Sony’s new 70″ Bravia X HDTV but I found it really amusing that everything looked amazingly better on the OEL TV. It was just sharper, there was far more detail and then there’s the insane million to one contrast ratio. Anyway, I digress. Picked up Utada Hikaru’s latest album, Heart Station, at HMV. She looks so different compared to when I first started listening to her music. I’m totally in love with the track Beautiful World.

Update: I just listened to Boku wa Kuma(I’m a Bear), and wow, that’s the cutest song I’ve heard from Hikaru, ever!

Anyway, here’s a facebook graffiti I drew for a friend (Lauren/Oathy from KHInsider.com). She played Selphie in episode 5 of Team Johnnycake’s Kingdom Hearts spoof. It was hilariously epic!

Elvis Marley

Uncharted: Stand Alone Complex?

Wednesday, February 13th, 2008

Warning: This post is the result of prolonged boredom.

Okay, first of all, I love Naughty Dog’s Uncharted: Drake’s Fortune for the PS3. It’s a gorgeous game, has amazing visuals and it tells a damn good story. I also love Bandai’s adaptation of Ghost in the Shell: Stand Alone Complex for the PS2. Visuals and gameplay are pretty solid and I also liked how the game played out like an episode in the series. Good Stuff!

Anyway, on to the main reason behind this post. Having played both games quite a bit, I can’t help but notice a few similarities, particularly on the gameplay side of things. I’ll start with the obvious, both are third person shooters! Haha.

Uncharted and SAC

Okay, with that out of the way, I’ll be focusing on 2 of the biggest similarities between the games. Both Uncharted and Stand Alone Complex have quite a bit of platforming involved, jumping, climbing, scaling over obstacles, etc. to get to your objective. Surprisingly, I found SAC’s platforming to be quite in-depth, not only could Motoko jump and grab onto ledges one wouldn’t think possible in a PS2 game, she could perform some pretty nice acrobatic maneuvers such as jumping off a wall and grabbing onto a ledge before pulling herself up.

Now, obviously, Drake’s platforming is far more polished, but not dissimilar to SAC’s, and it also helps that the animation system in the game is simply amazing. Not only is Drake able to climb, and scale, but little things like vaulting himself over an obstacle really makes the game that much more immersive; moreover, he can shoot or huck a grenade while hanging over a waterfall at the same time, brilliant, if you ask me.

Let’s not forget that Drake can also perform an action roll, while Motoko does some crazy acrobatic flips. Batou also performs simple action rolls like Drake, but one can’t expect a guy of his mass to pull off a backflip.

Uncharted and SAC Melee

The other big similarity is the combat system. Both games feature an in-depth close quarters melee system. Uncharted’s is definitely far more polished and in-depth with Drake being able to pull off several different combos on the fly, depending on the timing and buttons that the player pushes, not to mention he screams some of the best lines in a video game ever: “I kick you to sleep!”

SAC’s is a bit less complicated as the player only has to mash one button to pull off a combo. The combos also depend on which way the player has the left analog stick facing. So if, say, I have the analog stick in it’s normal position, or pushed forward, Motoko will perform a couple of knee attacks and then a kick. However, if I have the stick pulled back, Motoko will, instead, perform a backflip kick, a face palm and then a roundhouse kick, sending the enemy flying off into the distance—her face palms are kickass, by the way. Another thing I noticed is that distance sometimes plays a role in the melee combat, if Motoko is further away than normal when pulling off a melee attack, she’ll jump into the air, kicking at the enemy several times before finishing off with a roundhouse kick, while still in midair, mind you.

Another feature in the game that makes the melee combat great is Motoko’s electric charged boots. With these boots equipped, Motoko will attack with a lot more kicks and her attacks become far more agile and fluid. Not to mention that blue electricity is discharged every time she hits her enemy.

Uncharted and SAC Melee 2

While Batou’s attacks aren’t as fancy and acrobatic as Motoko’s, they still look pretty powerful. I like how a punch to the face can send his enemies into a backflip. Unfortunately, I could not find a screenshot of Batou pulling off his badass dropkick, so Drake will have to make up for it.

The camera angles in both games also switch around in order to show off the melee attacks. Both have some form of depth of field blurring going on in the background in order to bring focus onto the fight. Also, the player can still control the camera in Uncharted, but not so in SAC.

Another big similarity that I noticed is that, in both games, it takes an entire magazine round to down a foe…sometimes 2. Haha. The few things that Uncharted has over SAC is the over-the-shoulder aiming and a cover system often compared to that of Epic’s Gears of War.

And there we have it! I’m done for now, gonna go grab some lunch. Remember, I’m not saying either game is bad for being similar. In fact, I thoroughly enjoyed SAC’s familiarity in Uncharted: Drake’s Fortune, it made the game a lot more enjoyable for me, whether or not the game had inspiration from SAC, I don’t know. Plus, it only served to further fuel my ridiculous desire for a Ghost in the Shell game for the PS3.

FXN Podcast Promo Art!

Monday, February 4th, 2008

FXN Podcast

FXN and unartifex are proud to present the FXN Final Fantasy XIII Podcast, with host, Kyle; site admin, David and co-host, Jamie!

Haha, so yeah, the podcast is really great! It’s amazingly fun to listen to and it’s about Square-Enix’s next title in the Final Fantasy Franchise: Fabula Nova Crystallis! What’s not to like? I believe this week’s episode will be the fourth one. Things are really shaping up, with guests and special interviews, plus the forum community plays just as big a role, contributing to the feature discussions and question segments of the podcast.

Anyway, working on the promo art was incredibly fun. Lightning was a pain in the bullocks to colour though, as simple as her outfit looks, it’s actually quite the detailed design, but at least Nomura cut back on the 200 belts and buckles, so that was a relief! Haha.

Lucky Star Re-Mix 002

Saturday, February 2nd, 2008

Lucky Star Re-Mix 002

The Lucky Star album I ordered from Play-asia.com finally came! The tracks are mostly remixes of the opening theme song: Motteke! Sailor Fuku. They’re all particularly entertaining to listen to, especially the first track which is performed by JAM Project! Haha, kinda hilarious to hear Kageyama singing it. My favourite track’s probably the last one, it features a number of songs from the Lucky Star anime, including a couple of those hilarious songs performed by Minoru Shiraishi and that one number by Hiromi Konno(voice of Kogami Akira).

Fart?

Saturday, February 2nd, 2008

Fart convo

Hahahaha, tis a funny conversation I had with my sister. The ass, by the way, is a nick name refering to a certain someone whose name I will not disclose. Anyway, we had a good laugh.

New All-in-One Printer

Sunday, January 27th, 2008

Epson CX5500

Just picked up an Epson all-in-one printer today. I don’t know why my brother and I didn’t buy one in the first place. Guess we kind of forgot when we saw that Canon scanner…

Toph sketch

Anyway, enjoy the sketch of what will eventually be Toph Bei Fong from Avatar: The Last Airbender! This Epson scans a lot faster than the Canon and it makes a lot less noise too.

Just Moseying Along

Monday, January 21st, 2008

Let’s mosey!

Ahaha, sorry, couldn’t help myself.

Okay, so today’s probably been the most productive day I’ve had in a while, well, along with yesterday. So, what have I been doing? Well, I’ll start off with work. I can’t say much but I think I should be able to say this without suffering any…repercussions, haha. Anyway, I’ve been working with Okashi for a while now as a background artist. Things were going at a pretty good pace, but we’re finally down to the last background artwork! HUZZAH! The game’s looking pretty good, Colleen put together a preview video and it looks pretty darn tight. Hopefully I can get this last piece done by the end of the week.

FUSS logo

Moving along, I actually finished this sometime during the first week of January. It’s a logo I did for my friend back in Canada. At first I wasn’t really satisfied with it, I mean seriously, look at it…Haha, but since I’ve been looking at it for a while, I think I’ve grown used to it. He wanted something nerdy. I had other ideas but this one stood out the most.

Logo

And since we’re still on the topic of logos, here’s another. Well, it’s actually just part of another logo. I took out the rest of it because this is supposed to be just a sneak peak at a secret project that I’m working on with Kyle and his friend, Katie.

Pepper and Wanda lineart

And for the last piece of art for the day (I have more, but I can’t show them. Well, at least not yet), I present the lineart to my submission for Imaginary Friends Studio’s art book, The Pepper Project. Pepper’s hawt, that’s all I have to say…and so is her friend, Wanda. Hahaha.

And to finish off this post, here’s me…attempting to play Final Fantasy IX’s Aloha de Chocobo. I can only play the intro for now, heheh.