Archive for February, 2008

Snake Eater speed paint

Thursday, February 28th, 2008

Snake Eater speed paint

A quick 2 hour speed painting of a scene from Metal Gear Solid 3: Snake Eater. Just needed to get back into the flow of drawing daily seeing as I blew the last 2 or 3 days playing Call of Duty 2’s single player campaign.

Avatar Street Fighter

Friday, February 22nd, 2008

Toph vs Zuko

Tis be the spawn of a conversation I had with SAB-CA on DeviantART. We demand a 2D Avatar fighting game! Because not everything has to be in photorealistic 3D this generation, we would love ourselves some Hi-Def 2D sprites, of Avatar, no less.

This is just a rough sketch…another addition to the backlog of other pieces I’m currently working on. I’ll be trying my hand at ’spriting’. Although, I must admit that I have absolutely zero experience regarding pixel art.

Uncharted: Stand Alone Complex?

Wednesday, February 13th, 2008

Warning: This post is the result of prolonged boredom.

Okay, first of all, I love Naughty Dog’s Uncharted: Drake’s Fortune for the PS3. It’s a gorgeous game, has amazing visuals and it tells a damn good story. I also love Bandai’s adaptation of Ghost in the Shell: Stand Alone Complex for the PS2. Visuals and gameplay are pretty solid and I also liked how the game played out like an episode in the series. Good Stuff!

Anyway, on to the main reason behind this post. Having played both games quite a bit, I can’t help but notice a few similarities, particularly on the gameplay side of things. I’ll start with the obvious, both are third person shooters! Haha.

Uncharted and SAC

Okay, with that out of the way, I’ll be focusing on 2 of the biggest similarities between the games. Both Uncharted and Stand Alone Complex have quite a bit of platforming involved, jumping, climbing, scaling over obstacles, etc. to get to your objective. Surprisingly, I found SAC’s platforming to be quite in-depth, not only could Motoko jump and grab onto ledges one wouldn’t think possible in a PS2 game, she could perform some pretty nice acrobatic maneuvers such as jumping off a wall and grabbing onto a ledge before pulling herself up.

Now, obviously, Drake’s platforming is far more polished, but not dissimilar to SAC’s, and it also helps that the animation system in the game is simply amazing. Not only is Drake able to climb, and scale, but little things like vaulting himself over an obstacle really makes the game that much more immersive; moreover, he can shoot or huck a grenade while hanging over a waterfall at the same time, brilliant, if you ask me.

Let’s not forget that Drake can also perform an action roll, while Motoko does some crazy acrobatic flips. Batou also performs simple action rolls like Drake, but one can’t expect a guy of his mass to pull off a backflip.

Uncharted and SAC Melee

The other big similarity is the combat system. Both games feature an in-depth close quarters melee system. Uncharted’s is definitely far more polished and in-depth with Drake being able to pull off several different combos on the fly, depending on the timing and buttons that the player pushes, not to mention he screams some of the best lines in a video game ever: “I kick you to sleep!”

SAC’s is a bit less complicated as the player only has to mash one button to pull off a combo. The combos also depend on which way the player has the left analog stick facing. So if, say, I have the analog stick in it’s normal position, or pushed forward, Motoko will perform a couple of knee attacks and then a kick. However, if I have the stick pulled back, Motoko will, instead, perform a backflip kick, a face palm and then a roundhouse kick, sending the enemy flying off into the distance—her face palms are kickass, by the way. Another thing I noticed is that distance sometimes plays a role in the melee combat, if Motoko is further away than normal when pulling off a melee attack, she’ll jump into the air, kicking at the enemy several times before finishing off with a roundhouse kick, while still in midair, mind you.

Another feature in the game that makes the melee combat great is Motoko’s electric charged boots. With these boots equipped, Motoko will attack with a lot more kicks and her attacks become far more agile and fluid. Not to mention that blue electricity is discharged every time she hits her enemy.

Uncharted and SAC Melee 2

While Batou’s attacks aren’t as fancy and acrobatic as Motoko’s, they still look pretty powerful. I like how a punch to the face can send his enemies into a backflip. Unfortunately, I could not find a screenshot of Batou pulling off his badass dropkick, so Drake will have to make up for it.

The camera angles in both games also switch around in order to show off the melee attacks. Both have some form of depth of field blurring going on in the background in order to bring focus onto the fight. Also, the player can still control the camera in Uncharted, but not so in SAC.

Another big similarity that I noticed is that, in both games, it takes an entire magazine round to down a foe…sometimes 2. Haha. The few things that Uncharted has over SAC is the over-the-shoulder aiming and a cover system often compared to that of Epic’s Gears of War.

And there we have it! I’m done for now, gonna go grab some lunch. Remember, I’m not saying either game is bad for being similar. In fact, I thoroughly enjoyed SAC’s familiarity in Uncharted: Drake’s Fortune, it made the game a lot more enjoyable for me, whether or not the game had inspiration from SAC, I don’t know. Plus, it only served to further fuel my ridiculous desire for a Ghost in the Shell game for the PS3.

Pepper Progress

Sunday, February 10th, 2008

Pepper and Wanda WIP

Finished the base painting, now moving on to the details. Gotta have this done before the end of the month since the deadline’s on the 1st of March.

Blog gets Lightbox!

Saturday, February 9th, 2008

I was originally trying to implement Lightbox into my blog manually, but then it hit me, why not just find a plugin for Wordpress. And that’s precisely what I did. So now whatever images I post in Thumbnails should load using Lightbox. Hm, well at least the images in the latest posts, I’m far too lazy to go back and edit every other post I made since…whenever it was I started this blog, haha.

I’ve also added a couple of other plugins, including Facebook Comments, which imports comments from the notes that Facebook imports from here. I’m still experiencing some issues with the Author Comment Replies plugin I downloaded, so I’ll try to figure that out before activating it.

Oh, and I’ve upgraded Thumbnails to the latest version of Wordpress, huzzah!

Generic Poses

Saturday, February 9th, 2008

Master of Weapons

Seems like lately I’ve been drawing female characters with their backs facing the viewers…gonna keep working at this sketch, see if I can’t come up with something more interesting. And yes, that’s Fran from FFXII. I changed her clothes a bit, well actually more like added more clothing to her. Seriously, I wouldn’t call her original outfit armor with that much skin exposed.

FXN Podcast Promo Art!

Monday, February 4th, 2008

FXN Podcast

FXN and unartifex are proud to present the FXN Final Fantasy XIII Podcast, with host, Kyle; site admin, David and co-host, Jamie!

Haha, so yeah, the podcast is really great! It’s amazingly fun to listen to and it’s about Square-Enix’s next title in the Final Fantasy Franchise: Fabula Nova Crystallis! What’s not to like? I believe this week’s episode will be the fourth one. Things are really shaping up, with guests and special interviews, plus the forum community plays just as big a role, contributing to the feature discussions and question segments of the podcast.

Anyway, working on the promo art was incredibly fun. Lightning was a pain in the bullocks to colour though, as simple as her outfit looks, it’s actually quite the detailed design, but at least Nomura cut back on the 200 belts and buckles, so that was a relief! Haha.

Lucky Star Re-Mix 002

Saturday, February 2nd, 2008

Lucky Star Re-Mix 002

The Lucky Star album I ordered from Play-asia.com finally came! The tracks are mostly remixes of the opening theme song: Motteke! Sailor Fuku. They’re all particularly entertaining to listen to, especially the first track which is performed by JAM Project! Haha, kinda hilarious to hear Kageyama singing it. My favourite track’s probably the last one, it features a number of songs from the Lucky Star anime, including a couple of those hilarious songs performed by Minoru Shiraishi and that one number by Hiromi Konno(voice of Kogami Akira).

Fart?

Saturday, February 2nd, 2008

Fart convo

Hahahaha, tis a funny conversation I had with my sister. The ass, by the way, is a nick name refering to a certain someone whose name I will not disclose. Anyway, we had a good laugh.